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Law, danger and conflict

A healer bandages a traveller?s arm in a quiet infirmary.

Conflict can give characters reasons to negotiate, protect a route or take opposing sides. The player behind each character still deserves respect. A strong in-character position is not authority to harass another person or decide a disputed outcome alone.

Distinguish the kind of dispute

Situation Keep clear
Characters disagree about an agreement What was agreed, what each character knows and what remains disputed
A character invokes a title or office Their current responsibility and jurisdiction, not assumed staff power
A player suspects a rule breach A private moderation concern, separate from the character's accusation
An organised battle or dangerous expedition The announced conditions, participants and how its outcome is decided

An IC court concerns the characters' law and disputes. An OOC report concerns player conduct. Do not treat winning an argument in a character scene as a staff decision, or use private moderation evidence as knowledge your character automatically possesses.

Before a dangerous scene

Read the applicable engagement rules and clarify the intended action when it is unclear. Know who is involved, what is being demanded and how the other person can respond. Do not invent a right to seize goods, imprison a character or impose a fine from your group's title alone.

Robbery, contraband and lawful enforcement each need understandable boundaries. A description in chat is not by itself a completed transfer of money or goods. Use the relevant agreed process and check its result instead of declaring another player's belongings taken.

Before joining a war or raid

Check the announced time, purpose, participating sides and conditions for ending the encounter. For a group expedition, agree who coordinates and what to do if someone is separated. Ask about withdrawal and unresolved outcomes before committing, rather than assume another group's customs apply.

Political stewardship and group rank explain responsibilities. They do not themselves grant a conquest result, moderation immunity or ownership of everyone else's equipment. A claimed victory in a story should not silently replace the agreed outcome.

After defeat or interruption

After defeat, the return is through injury and a healer rather than permanent character death, with name and skills preserved. Follow returning after defeat and check the current task before continuing.

If a reply, handover or decision was interrupted, distinguish a missing display from a failed action. Do not repeat an uncertain payment or take replacement goods merely because the scene ended.

Ask for help without escalating

For an unclear rule, ask a concise general question. For sensitive evidence, seek the appropriate private contact without posting accusations or personal information publicly. Give the time, situation and what you observed; separate observation from what your character suspects. The community guide explains ordinary help spaces.

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