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Money and belongings

Check your money and goods before making another promise, purchase or offer. The time and state of the information matter as much as the amount shown.
Open and read the view
Press F7 to open Belongings. Check the character's money and the time the information was received. When an available-to-spend amount is shown, use it when planning a purchase rather than assume the entire displayed total can be used immediately. /balance requests your balance in a private reply.
Select an item to inspect quantity, condition and weight. The categories All, Deliveries and Other help narrow the list. An empty selected category is not proof that you own nothing: try All before reaching that conclusion.
The region chart appears among Other belongings. A delivery parcel belongs to its assignment; viewing it does not make it ordinary goods to sell. A gathered bundle or completed charcoal sack has its own quantity and weight.
Understand an update
| State | Meaning for your next action |
|---|---|
| Information is loading | Wait before judging your funds or goods |
| Temporarily unavailable | The view could not be checked; do not treat it as an empty purse |
| Ready, zero money | The reply shows no money; this is different from a loading message |
| Ready, empty category | Check the selected category and other belongings |
| Older successful information | Refresh before relying on it for a new decision |
Updates can follow work and trade, and you can request a refresh. The displayed time tells you when this view was received, not when every action in the world happened. Do not hammer refresh or repeat a purchase to force a quicker answer.
Check one action at a time
After a delivery, check the payment. After production, check finished goods and remaining inputs. After a player sale, check your own side of the exchange; the other person checks theirs.
An accepted action may complete before its updated balance is visible. If the outcome is uncertain, resolve that same action before offering the goods or money again. Checking again does not award another payment, item or experience gain.
Decide where to spend or trade
Belongings is a place to view your funds and goods. Visit the relevant seller or buyer to review an actual offer. Having enough money does not guarantee remaining stock, and having goods does not guarantee a buyer can pay.
For a voluntary money offer, follow nearby communication and transfers. For selling one suitable item, use player trade. Read every recipient, amount and confirmation; a group treasury and another person's money are not your own purse.
View the same world from the cabinet
Your cabinet shows your character's money and belongings for the selected world. Switching worlds changes the view, not ownership. Refreshing does not buy, sell or transfer anything.
After returning to the game, check the current character and outcome before replacing anything you think is missing. Do not send login details or a full private account page to prove a balance discrepancy.